View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000285 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-02-17 05:00 | 2017-02-17 05:04 |
Reporter | jewellds | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
Summary | 0000285: Menus are in the wrong aspect ratio. | ||||
Description | GZDoom stretches its graphics vertically by 20% to reproduce the non-square pixels of vanilla Doom. However, this scaling doesn't appear to happen in the menus, making the menu graphics appear squished. This is irrespective of the screen's aspect ratio, as I tested this on both 4:3 and 16:9 resolutions. | ||||
Steps To Reproduce | Press ESC. | ||||
Additional Information | Attached are two screenshots - the first is of the most current devbuild (gzdoom-g2.4pre-530-g59db1a8) displaying the menu with incorrect aspect ratio. The second is of prboom-plus demonstrating a menu with more accurate scaling. | ||||
Tags | GZDoom Menu | ||||
This is by design to allow clean pixel scaling. Stretching by a factor of 1.2 that doesn't look bad requires screen scaling factors that are a lot higher than the currently available 4 or 5. |
|
gzdoom menu.PNG (355,992 bytes) |
|
Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-17 05:00 | jewellds | New Issue | |
2017-02-17 05:00 | jewellds | Tag Attached: GZDoom Menu | |
2017-02-17 05:01 | Graf Zahl | Status | new => resolved |
2017-02-17 05:01 | Graf Zahl | Resolution | open => no change required |
2017-02-17 05:01 | Graf Zahl | Note Added: 0000631 | |
2017-02-17 05:04 | jewellds | File Added: gzdoom menu.PNG | |
2017-02-17 05:04 | jewellds | File Added: prboomplus menu.PNG |