View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0000025 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-01-10 14:15 | 2017-01-10 14:30 | 
| Reporter | ZZYZX | ||||
| Assigned To | |||||
| Priority | low | Severity | tweak | Reproducibility | sometimes | 
| Status | closed | Resolution | not fixable | ||
| Platform | x86_64 | OS | Windows | OS Version | 7 | 
| Summary | 0000025: CMakeLists.txt: wrong zlib is autodetected as valid for ZDoom | ||||
| Description | Basically I've recently started getting esoteric compile errors while building GZDoom, and after investigating a bit I found out that it's autodetecting completely random zlib across the whole OS that isn't compatible with GZDoom in any way (for instance it's 64-bit while 32-bit is required): -- Using system zlib, includes found at C:/Program Files/PostgreSQL/9.6/include That's probably a bug in the CMake scripts.  | ||||
| Tags | No tags attached. | ||||