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IDProjectCategoryView StatusLast Update
0000025Gameplay + OpenGL[All Projects] Bugpublic2017-01-10 14:30
ReporterZZYZX 
Assigned To 
PrioritylowSeveritytweakReproducibilitysometimes
Status closedResolutionnot fixable 
Platformx86_64OSWindowsOS Version7
Summary0000025: CMakeLists.txt: wrong zlib is autodetected as valid for ZDoom
DescriptionBasically I've recently started getting esoteric compile errors while building GZDoom, and after investigating a bit I found out that it's autodetecting completely random zlib across the whole OS that isn't compatible with GZDoom in any way (for instance it's 64-bit while 32-bit is required):

-- Using system zlib, includes found at C:/Program Files/PostgreSQL/9.6/include

That's probably a bug in the CMake scripts.
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ZZYZX

ZZYZX

2017-01-10 14:16

reporter   ~0000030

Since I can't edit the initial message: I know that it's possible to do -DFORCE_INTERNAL_ZLIB=ON, but the bug is in fact about the wrong autodetection.
Graf Zahl

Graf Zahl

2017-01-10 14:30

administrator   ~0000031

This is outside our control, the script responsible is part of CMake itself, you'd have to report it to them.

Issue History

Date Modified Username Field Change
2017-01-10 14:15 ZZYZX New Issue
2017-01-10 14:16 ZZYZX Note Added: 0000030
2017-01-10 14:30 Graf Zahl Status new => closed
2017-01-10 14:30 Graf Zahl Resolution open => not fixable
2017-01-10 14:30 Graf Zahl Note Added: 0000031