View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000023||Gameplay + OpenGL||[All Projects] Bug||public||2017-01-10 08:14||2017-01-10 13:39|
|Platform||PC||OS||Windows||OS Version||Win7 64bit SP1|
|Summary||0000023: [GZDooM x64-g2.4pre75-g4617993] Mod Black Warrior caused GZDooM crashed on TITLEMAP if using -nomonsters command line parameter.|
|Description||[GZDooM x64-g2.4pre75-g4617993] Mod Black Warrior caused GZDooM crashed on its TITLEMAP if using -nomonsters command line parameter.|
Black Warrior v0.17b mod link: http://forum.zdoom.org/viewtopic.php?f=43&t=53545
It has its own bat file to create clean ini file for the mod. Edit the bat to add -nomonsters CMD Parameter.
Official 2.3.1 also reproduce-able too.
Skipping the TITLEMAP do prevent the crash.
About the crash, only Windows' crash report as the GZDooM one never showed up so I can only get the Windows crash reporter dump files... :(
|Steps To Reproduce||1. Download the Mod file, and put into the GZDooM directory.|
2. Editing the BlackWarriorV0.17b.bat, adding the -nomonsters command line parameter into it.
3. Run the bat and the game starts, BLAM! GZDooM crashed with Windows' build-in crash reporter.
(If try to skip the TITLEMAP with -warp 1 1 then it won't crash but the mod will unplayable since it seems -nomonster break it totally, I guess this is BAD idea but it should not crashed like that... :3)
Attachment is the Windows crash reporter's dump files, maybe useless.
|Tags||No tags attached.|
Temp_BW017b_GZDOOM_crash.zip (845,477 bytes)
|Not fixable. This mod contains some really bad DECORATE scripting that causes an infinite loop somehow when the monsters are absent resulting in a stack overflow. Please don't ask me what precisely does it as nearly any single actor makes the same mistake, calling critical functions on a labelled state without delay. And something of this misbehaves if not everything is in the state it assumes.|
|2017-01-10 08:14||PlayerLin||New Issue|
|2017-01-10 08:14||PlayerLin||File Added: Temp_BW017b_GZDOOM_crash.zip|
|2017-01-10 09:50||_mental_||Description Updated||View Revisions|
|2017-01-10 13:38||Graf Zahl||Note Added: 0000028|
|2017-01-10 13:38||Graf Zahl||Status||new => closed|
|2017-01-10 13:39||Graf Zahl||Resolution||open => not fixable|