View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000023 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-01-10 08:14 | 2017-01-10 13:39 |
Reporter | PlayerLin | ||||
Assigned To | |||||
Priority | normal | Severity | crash | Reproducibility | always |
Status | closed | Resolution | not fixable | ||
Platform | PC | OS | Windows | OS Version | Win7 64bit SP1 |
Summary | 0000023: [GZDooM x64-g2.4pre75-g4617993] Mod Black Warrior caused GZDooM crashed on TITLEMAP if using -nomonsters command line parameter. | ||||
Description | [GZDooM x64-g2.4pre75-g4617993] Mod Black Warrior caused GZDooM crashed on its TITLEMAP if using -nomonsters command line parameter. Black Warrior v0.17b mod link: http://forum.zdoom.org/viewtopic.php?f=43&t=53545 It has its own bat file to create clean ini file for the mod. Edit the bat to add -nomonsters CMD Parameter. Official 2.3.1 also reproduce-able too. Skipping the TITLEMAP do prevent the crash. About the crash, only Windows' crash report as the GZDooM one never showed up so I can only get the Windows crash reporter dump files... :( | ||||
Steps To Reproduce | 1. Download the Mod file, and put into the GZDooM directory. 2. Editing the BlackWarriorV0.17b.bat, adding the -nomonsters command line parameter into it. 3. Run the bat and the game starts, BLAM! GZDooM crashed with Windows' build-in crash reporter. (If try to skip the TITLEMAP with -warp 1 1 then it won't crash but the mod will unplayable since it seems -nomonster break it totally, I guess this is BAD idea but it should not crashed like that... :3) Attachment is the Windows crash reporter's dump files, maybe useless. | ||||
Tags | No tags attached. | ||||
Temp_BW017b_GZDOOM_crash.zip (845,477 bytes) |
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Not fixable. This mod contains some really bad DECORATE scripting that causes an infinite loop somehow when the monsters are absent resulting in a stack overflow. Please don't ask me what precisely does it as nearly any single actor makes the same mistake, calling critical functions on a labelled state without delay. And something of this misbehaves if not everything is in the state it assumes. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-01-10 08:14 | PlayerLin | New Issue | |
2017-01-10 08:14 | PlayerLin | File Added: Temp_BW017b_GZDOOM_crash.zip | |
2017-01-10 09:50 | _mental_ | Description Updated | View Revisions |
2017-01-10 13:38 | Graf Zahl | Note Added: 0000028 | |
2017-01-10 13:38 | Graf Zahl | Status | new => closed |
2017-01-10 13:39 | Graf Zahl | Resolution | open => not fixable |