View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000225 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-02-09 15:24 | 2017-02-10 16:16 |
Reporter | rex | ||||
Assigned To | |||||
Priority | high | Severity | major | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
Platform | OS | Windows | OS Version | 7 Pro | |
Summary | 0000225: Saved Games Don't "Remember" Gravity Settings | ||||
Description | Loading up a saved game of maps with gravity settings (implemented via ACS) makes GZDooM forget that the maps had gravity. Problem occurs on GZDooM v2.3.2. I just tested with GZDooM v1.8.10 and the game remembered the gravity setting. This problem appears to have been introduced with newer GZDooM versions. | ||||
Steps To Reproduce | 1. Entered map with gravity 2. Saved game & exited 3. Loaded saved game to find no gravity implemented 4. Repeated steps 1-3 with same result | ||||
Tags | No tags attached. | ||||
Here's a new, but related, issue: I used MAPINFO to define the gravity for a given map. [This is not my preference, as I need different levels of gravity in different parts of the map. However, I did it for testing purposes.] When I saved a game an returned to it the gravity settings are "remembered" by GZDooM. However, the initial gravity that the player encounters when entering the map is too low. [My MAPINFO has gravity = 160, which is 20% of "normal" DooM gravity.] Therefore, the player is able to jump extremely high. Upon saving and reloading the map, the jump height appears to be proper. This is an inconsistency that might be considered a bug. | |
I need some small test maps. Paranoiac is far too large to test these things. | |
I thought this was covered and fixed before. See @ https://mantis.zdoom.org/view.php?id=47 for what I mean. Unless something ELSE broke gravity settings again. The maps I used for testing should still be there, if Graf requires testing maps though. I haven't tested them again though to see if the gravity broke, but this is a bit odd to be seeing again. :V EDIT: Just checked my gravitytest.wad, and I'm not seeing issues on my end with save/loads. Using 2.4pre359 |
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Hm, so this wasn't even tested with a more recent devbuild? | |
I just tested it with gzdoom-x64-g2.4pre-387-gbe9b2b3 The saved games *do* remember the gravity settings. There is another gravity-related issue, which I will report separately. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-09 15:24 | rex | New Issue | |
2017-02-09 15:51 | rex | Note Added: 0000478 | |
2017-02-09 17:30 | Graf Zahl | Note Added: 0000480 | |
2017-02-09 17:43 | LordMisfit | Note Added: 0000481 | |
2017-02-09 17:46 | LordMisfit | Note Edited: 0000481 | View Revisions |
2017-02-10 03:27 | Graf Zahl | Note Added: 0000484 | |
2017-02-10 09:27 | rex | Note Added: 0000494 | |
2017-02-10 16:16 | Graf Zahl | Status | new => resolved |
2017-02-10 16:16 | Graf Zahl | Resolution | open => no change required |