View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000222 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-02-09 09:41 | 2017-02-10 06:34 |
Reporter | ZZYZX | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | unable to reproduce | ||
Platform | x86_64 | OS | Windows | OS Version | 7 |
Summary | 0000222: Dynamic light is mis-clipped | ||||
Description | In certain situations (I personally couldn't reproduce it with my own geometry, but it happens in a reliable fashion while copying the example map geometry around, so not a nodebuilding issue). | ||||
Steps To Reproduce | See the example wad, the problematic light is right in front of the player spawn. | ||||
Tags | No tags attached. | ||||
minimal-example.wad (134,622 bytes) Screenshot_Doom_20170209_173845.png (299,465 bytes) |
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looks correct for me in today's build. What version was this tested with? | |
With my thereisnospoon branch which roughly corresponds to f368e70 :) I haven't changed anything renderer-wise in it though, so reported without checking. Going to check on latest devbuild. Also, would be nice to have "engine version" field in the tracker. update: Doesn't reproduce on latest devbuild. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-09 09:41 | ZZYZX | New Issue | |
2017-02-09 09:41 | ZZYZX | File Added: minimal-example.wad | |
2017-02-09 09:41 | ZZYZX | File Added: Screenshot_Doom_20170209_173845.png | |
2017-02-09 14:48 | Graf Zahl | Note Added: 0000477 | |
2017-02-10 05:45 | ZZYZX | Note Added: 0000487 | |
2017-02-10 05:49 | ZZYZX | Note Edited: 0000487 | View Revisions |
2017-02-10 06:34 | _mental_ | Status | new => resolved |
2017-02-10 06:34 | _mental_ | Resolution | open => unable to reproduce |