View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000206||Gameplay + OpenGL||[All Projects] Bug||public||2017-02-08 06:18||2017-02-08 16:30|
|Platform||x86_64||OS||Arch Linux||OS Version||N/A|
|Summary||0000206: No voices in Strife title screen|
|Description||I honestly have no memory of how long this has been a thing, but Strife has no narration in the title screen slideshow, and there are no voices during the quit messages either. Voices work in-game, though, so it's not an issue of voices.wad not being loaded.|
This can be compared, for example, against chocolate strife, where it works as expected.
I see this when I open the console: "Received AL error Invalid Value (0xA003), oalsound.cpp:1597"
I suspect that it might be an OpenAL bug then. Also, a Windows user has told me that voices work. I'll check with fmodex.
This is weird, if I launch the game while fmodex is enabled, and then I switch to openal and reset, voices still work.
Here's something weird: If I start a release build on Windows it works, if I start a debug build it doesn't. Sound system is irrelevant.
|fixed. It was an uninitialized variable which explains the erratic behavior.|
|2017-02-08 06:18||MarisaKirisame||New Issue|
|2017-02-08 06:43||MarisaKirisame||Note Added: 0000431|
|2017-02-08 07:04||MarisaKirisame||Note Added: 0000432|
|2017-02-08 07:06||MarisaKirisame||Note Edited: 0000432||View Revisions|
|2017-02-08 07:09||MarisaKirisame||Tag Attached: OpenAL|
|2017-02-08 16:17||Graf Zahl||Status||new => confirmed|
|2017-02-08 16:17||Graf Zahl||Note Added: 0000440|
|2017-02-08 16:30||Graf Zahl||Note Added: 0000441|
|2017-02-08 16:30||Graf Zahl||Status||confirmed => resolved|
|2017-02-08 16:30||Graf Zahl||Resolution||open => fixed|