View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000182 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-02-04 12:03 | 2017-02-04 16:39 |
Reporter | Nash | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | no change required | ||
Summary | 0000182: Hitscans aren't blocked when Walkable Middle Texture is ticked on the line | ||||
Description | When you tick "Walkable Middle Texture" on a line, projectiles like rockets and plasmas will explode when you shoot at the non-transparent parts of the line, however hitscans will continue to pass through unaffected. HOWEVER; if you tick "block hitscans" on the line, the hitscans will be blocked infinitely, even when there's empty space on the texture. | ||||
Steps To Reproduce | Example file included. If you fire the rocket directly on the marble door, it will explode. If you fire it above the marble door, the rocket will fly over into the next room. Chaingun shots, however, will go right through the marble door regardless of where you fire it. | ||||
Tags | No tags attached. | ||||
PolySwingDoors.wad (12,384 bytes) |
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It has always been like this and won't be changed. It's just like non-shootable actors, where hitscans are also passing through. | |
Understandable... so what other options would I have? I really need these swinging doors to block hitscans, but not infinitely in height, because I plan to use these doors on 3D floors. | |
People use this exploit to hide behind railings and attack with hitscans to defeat difficult bosses in CDI. Given the comments here so far, it sounds like it will stay like this for no good reason. Shame. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-04 12:03 | Nash | New Issue | |
2017-02-04 12:03 | Nash | File Added: PolySwingDoors.wad | |
2017-02-04 12:52 | Graf Zahl | Note Added: 0000372 | |
2017-02-04 12:52 | Graf Zahl | Status | new => resolved |
2017-02-04 12:52 | Graf Zahl | Resolution | open => no change required |
2017-02-04 12:52 | Graf Zahl | Description Updated | View Revisions |
2017-02-04 13:06 | Nash | Note Added: 0000374 | |
2017-02-04 16:39 | arkore | Note Added: 0000377 |