View Issue Details

IDProjectCategoryView StatusLast Update
0000162Gameplay + OpenGL[All Projects] Bugpublic2017-04-30 16:21
ReporterNash 
Assigned ToRachael 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionopen 
Summary0000162: World model animation interpolation doesn't seem to be working
DescriptionSending a private link to Graf Zahl's forum PM inbox.

The character's animation seems to not be interpolated at all, regardless of the gl_interpolate_model_frames setting.
Steps To ReproduceJust run the example PK3, go to MAP01 and look at the character
TagsNo tags attached.

Relationships

Activities

Major Cooke

Major Cooke

2017-02-02 14:40

reporter   ~0000329

Last edited: 2017-02-02 14:40

View 2 revisions

Did you try INTERPOLATEANGLES?

Nash

Nash

2017-02-02 22:16

reporter   ~0000336

This has nothing to do with angles. I'm talking about animation AKA states. That's what gl_interpolate_model_frames is supposed to control.
Graf Zahl

Graf Zahl

2017-02-03 04:22

administrator   ~0000339

This is because you used the placeholder sprite name ####. Unfortunately the model code was written with no awareness of that feature and cannot easily be refactored because the risk of regressions is too high.

You should also avoid 0-duration dispatcher states when interpolating models, because models solely interpolate between states without any knowledge of the calling actor, so these states can cause glitches.

Issue History

Date Modified Username Field Change
2017-02-02 10:58 Nash New Issue
2017-02-02 14:40 Major Cooke Note Added: 0000329
2017-02-02 14:40 Major Cooke Note Edited: 0000329 View Revisions
2017-02-02 22:16 Nash Note Added: 0000336
2017-02-03 04:22 Graf Zahl Note Added: 0000339
2017-02-03 04:22 Graf Zahl Status new => on hold
2017-04-30 16:21 Rachael Assigned To => Rachael
2017-04-30 16:21 Rachael Status on hold => closed