View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000162||Gameplay + OpenGL||[All Projects] Bug||public||2017-02-02 10:58||2017-04-30 16:21|
|Summary||0000162: World model animation interpolation doesn't seem to be working|
|Description||Sending a private link to Graf Zahl's forum PM inbox.|
The character's animation seems to not be interpolated at all, regardless of the gl_interpolate_model_frames setting.
|Steps To Reproduce||Just run the example PK3, go to MAP01 and look at the character|
|Tags||No tags attached.|
Did you try INTERPOLATEANGLES?
|This has nothing to do with angles. I'm talking about animation AKA states. That's what gl_interpolate_model_frames is supposed to control.|
This is because you used the placeholder sprite name ####. Unfortunately the model code was written with no awareness of that feature and cannot easily be refactored because the risk of regressions is too high.
You should also avoid 0-duration dispatcher states when interpolating models, because models solely interpolate between states without any knowledge of the calling actor, so these states can cause glitches.
|2017-02-02 10:58||Nash||New Issue|
|2017-02-02 14:40||Major Cooke||Note Added: 0000329|
|2017-02-02 14:40||Major Cooke||Note Edited: 0000329||View Revisions|
|2017-02-02 22:16||Nash||Note Added: 0000336|
|2017-02-03 04:22||Graf Zahl||Note Added: 0000339|
|2017-02-03 04:22||Graf Zahl||Status||new => on hold|
|2017-04-30 16:21||Rachael||Assigned To||=> Rachael|
|2017-04-30 16:21||Rachael||Status||on hold => closed|