View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000161 | Software Renderer | [All Projects] Bug | public | 2017-02-02 01:40 | 2017-02-02 15:34 |
Reporter | Hellser | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000161: Flickering wall brightness | ||||
Description | Was testing QZDoom (QZDoom-q1.3pre-542-g226e5238f to be precise). I noticed the steps in E1M1 (as provided in the screenshot) started to flicker from its normal brightness to a lower one. Only seems to increase in severity as I approach it. 256-Color mode, Classic Software Renderer. | ||||
Steps To Reproduce | Launch E1M1, approach the zig-zag floor room with the nukage. It should start flickering. | ||||
Tags | No tags attached. | ||||
Screenshot_Doom_20170202_023358.png (348,178 bytes) |
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Odd bug - I've only really seen it happen on E1M1 in that exact room. And on my computer it only happens when I move. Probably an uninitialized variable related to the light/colormap code. | |
Yeah, same here - it only happens when moving. I was lucky to get a screenshot of it in a low brightness level. If this is fixed, then awesome - and thank you. Keep up the good work. | |
Yep, should be fixed now (next nightly should contain the fix). And you're welcome. :) | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-02 01:40 | Hellser | New Issue | |
2017-02-02 01:40 | Hellser | File Added: Screenshot_Doom_20170202_023358.png | |
2017-02-02 02:02 | dpJudas | Assigned To | => dpJudas |
2017-02-02 02:02 | dpJudas | Status | new => assigned |
2017-02-02 02:02 | dpJudas | Note Added: 0000326 | |
2017-02-02 11:47 | dpJudas | Assigned To | dpJudas => |
2017-02-02 11:47 | dpJudas | Status | assigned => resolved |
2017-02-02 11:47 | dpJudas | Resolution | open => fixed |
2017-02-02 14:53 | Hellser | Note Added: 0000331 | |
2017-02-02 15:34 | dpJudas | Note Added: 0000332 |