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IDProjectCategoryView StatusLast Update
0000161Software Renderer[All Projects] Bugpublic2017-02-02 15:34
ReporterHellser 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Summary0000161: Flickering wall brightness
DescriptionWas testing QZDoom (QZDoom-q1.3pre-542-g226e5238f to be precise). I noticed the steps in E1M1 (as provided in the screenshot) started to flicker from its normal brightness to a lower one. Only seems to increase in severity as I approach it.

256-Color mode, Classic Software Renderer.
Steps To ReproduceLaunch E1M1, approach the zig-zag floor room with the nukage. It should start flickering.
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Hellser

Hellser

2017-02-02 01:40

manager  

Screenshot_Doom_20170202_023358.png (348,178 bytes)
dpJudas

dpJudas

2017-02-02 02:02

developer   ~0000326

Odd bug - I've only really seen it happen on E1M1 in that exact room. And on my computer it only happens when I move. Probably an uninitialized variable related to the light/colormap code.
Hellser

Hellser

2017-02-02 14:53

manager   ~0000331

Yeah, same here - it only happens when moving. I was lucky to get a screenshot of it in a low brightness level. If this is fixed, then awesome - and thank you. Keep up the good work.
dpJudas

dpJudas

2017-02-02 15:34

developer   ~0000332

Yep, should be fixed now (next nightly should contain the fix). And you're welcome. :)

Issue History

Date Modified Username Field Change
2017-02-02 01:40 Hellser New Issue
2017-02-02 01:40 Hellser File Added: Screenshot_Doom_20170202_023358.png
2017-02-02 02:02 dpJudas Assigned To => dpJudas
2017-02-02 02:02 dpJudas Status new => assigned
2017-02-02 02:02 dpJudas Note Added: 0000326
2017-02-02 11:47 dpJudas Assigned To dpJudas =>
2017-02-02 11:47 dpJudas Status assigned => resolved
2017-02-02 11:47 dpJudas Resolution open => fixed
2017-02-02 14:53 Hellser Note Added: 0000331
2017-02-02 15:34 dpJudas Note Added: 0000332