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IDProjectCategoryView StatusLast Update
0000151Gameplay + OpenGL[All Projects] Bugpublic2017-02-01 06:21
ReporterToaster_King 
Assigned To_mental_ 
PriorityhighSeveritycrashReproducibilityalways
Status resolvedResolutionfixed 
PlatformLinux x64OSFedora OS Version25
Summary0000151: Game crashes on when running (Release & Debug). Vertex shader output error.
DescriptionWhen running alpha versions of GZDoom on Fedora 25 x64, the game will crash and throw the following error:

Warning: 'Object' is freed outside the GC process.
Init Shader 'fogboundary':
Linking:
error: vertex shader output `glowdist' declared as type `vec3', but fragment shader input declared as 
type `vec2'
.

This occurs on both release and debug versions
Steps To Reproduce1. Compile GZdoom on Fedora as per https://zdoom.org/wiki/Compile_GZDoom_on_Linux
2. Run game using any IWAD.
Additional InformationCrash reproduced on my Thinkpad T420 using i7-2620M (GL_VERSION: 3.0), NVS 4200M GL_VERSION: 4.5) and seperate desktop with an i5-4440 (GL_VERSION 4.3).
TagsNo tags attached.

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Activities

Toaster_King

Toaster_King

2017-02-01 01:10

reporter  

gzdoomdebug.log (79,581 bytes)
_mental_

_mental_

2017-02-01 02:07

developer   ~0000311

Should be fixed in 1fd37ff.
Toaster_King

Toaster_King

2017-02-01 06:21

reporter   ~0000320

Can confirm fix. Thanks dev!

Issue History

Date Modified Username Field Change
2017-02-01 01:10 Toaster_King New Issue
2017-02-01 01:10 Toaster_King File Added: gzdoomdebug.log
2017-02-01 02:07 _mental_ Assigned To => _mental_
2017-02-01 02:07 _mental_ Status new => resolved
2017-02-01 02:07 _mental_ Resolution open => fixed
2017-02-01 02:07 _mental_ Note Added: 0000311
2017-02-01 06:21 Toaster_King Note Added: 0000320