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IDProjectCategoryView StatusLast Update
0000144Gameplay + OpenGL[All Projects] Bugpublic2017-01-31 01:13
ReporterKinsie 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Summary0000144: CustomInventory Jump Regressions
DescriptionA piece of code I've been using for inventory items that use a shared ammo pool, which works fine in the stable 2.3.2 release, is suddenly no longer functioning correctly in the latest devbuilds.

View the code here. The pertinent code in this case is the second actor, HandGrenade.

In GZDoom 2.3.2, and in gzdoom-x64-g2.4pre-186-g0376c8b (Jan 19) and earlier, the item will jump to the "Fire" state if you have more than 1 GrenadeAmmo. If you don't, it will go to the "Failure" state.

In gzdoom-x64-g2.4pre-198-g02cfdbc (Jan 20), using the item caused a Very Fatal Error once, then seemingly rendered me unable to use the InvUse command on that build ever again. Very strange.

In gzdoom-x64-g2.4pre-219-g4dc1d11 (Jan 21), it seems to ignore the check and goes straight to the "Failure" state. I have reworded it in a number of ways using CheckInv, and gotten the same result.
Steps To Reproduce
  1. Open the code in GZDoom (you can grab a GitHub build of the mod it's part of here)
  2. Enter the IDKFA cheat code to get all inventory items and a bunch of GrenadeAmmo.
  3. Press the Use Inventory key.
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Graf Zahl

Graf Zahl

2017-01-30 11:18

administrator   ~0000291

This was broken until Jan 22, so please try a newer version.
Kinsie

Kinsie

2017-01-30 20:10

reporter   ~0000295

Thanks for the heads-up.

New development builds past Jan 21 haven't been posted on the DRDTeam site, once they do I'll check again and keep you posted. :)
Kinsie

Kinsie

2017-01-31 01:05

reporter   ~0000296

Confirming that this works as of gzdoom-x64-g2.4pre-288-g0e5aee4, feel free to close this. Sorry for the hassle!

Issue History

Date Modified Username Field Change
2017-01-30 10:32 Kinsie New Issue
2017-01-30 11:18 Graf Zahl Note Added: 0000291
2017-01-30 20:10 Kinsie Note Added: 0000295
2017-01-31 01:05 Kinsie Note Added: 0000296
2017-01-31 01:13 _mental_ Status new => resolved
2017-01-31 01:13 _mental_ Resolution open => fixed