View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000144 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-01-30 10:32 | 2017-01-31 01:13 |
Reporter | Kinsie | ||||
Assigned To | |||||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000144: CustomInventory Jump Regressions | ||||
Description | A piece of code I've been using for inventory items that use a shared ammo pool, which works fine in the stable 2.3.2 release, is suddenly no longer functioning correctly in the latest devbuilds. View the code here. The pertinent code in this case is the second actor, HandGrenade. In GZDoom 2.3.2, and in gzdoom-x64-g2.4pre-186-g0376c8b (Jan 19) and earlier, the item will jump to the "Fire" state if you have more than 1 GrenadeAmmo. If you don't, it will go to the "Failure" state. In gzdoom-x64-g2.4pre-198-g02cfdbc (Jan 20), using the item caused a Very Fatal Error once, then seemingly rendered me unable to use the InvUse command on that build ever again. Very strange. In gzdoom-x64-g2.4pre-219-g4dc1d11 (Jan 21), it seems to ignore the check and goes straight to the "Failure" state. I have reworded it in a number of ways using CheckInv, and gotten the same result. | ||||
Steps To Reproduce |
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Tags | No tags attached. | ||||
This was broken until Jan 22, so please try a newer version. | |
Thanks for the heads-up. New development builds past Jan 21 haven't been posted on the DRDTeam site, once they do I'll check again and keep you posted. :) |
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Confirming that this works as of gzdoom-x64-g2.4pre-288-g0e5aee4, feel free to close this. Sorry for the hassle! | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-01-30 10:32 | Kinsie | New Issue | |
2017-01-30 11:18 | Graf Zahl | Note Added: 0000291 | |
2017-01-30 20:10 | Kinsie | Note Added: 0000295 | |
2017-01-31 01:05 | Kinsie | Note Added: 0000296 | |
2017-01-31 01:13 | _mental_ | Status | new => resolved |
2017-01-31 01:13 | _mental_ | Resolution | open => fixed |