View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000134 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-01-28 07:14 | 2017-01-29 05:43 |
| Reporter | illuknisaa | ||||
| Assigned To | |||||
| Priority | normal | Severity | trivial | Reproducibility | always |
| Status | resolved | Resolution | no change required | ||
| Summary | 0000134: Plat_UpByValue has wrong sound | ||||
| Description | When the platform comes down it uses floor/ceiling move sound instead of platform sound. https://zdoom.org/wiki/Plat_UpByValue | ||||
| Steps To Reproduce | http://www.mediafire.com/file/1hx2f84g5z58ogm/plat_upbyvalue.wad Uses a simple walk over line activation. Smaller platform is for Plat_UpWaitDownStay which behaves normally | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-01-28 07:14 | illuknisaa | New Issue | |
| 2017-01-29 05:43 | Graf Zahl | Status | new => resolved |
| 2017-01-29 05:43 | Graf Zahl | Resolution | open => no change required |
| 2017-01-29 05:43 | Graf Zahl | Note Added: 0000274 |