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IDProjectCategoryView StatusLast Update
0000134Gameplay + OpenGL[All Projects] Bugpublic2017-01-29 05:43
Reporterilluknisaa 
Assigned To 
PrioritynormalSeveritytrivialReproducibilityalways
Status resolvedResolutionno change required 
Summary0000134: Plat_UpByValue has wrong sound
DescriptionWhen the platform comes down it uses floor/ceiling move sound instead of platform sound.
https://zdoom.org/wiki/Plat_UpByValue
Steps To Reproducehttp://www.mediafire.com/file/1hx2f84g5z58ogm/plat_upbyvalue.wad

Uses a simple walk over line activation. Smaller platform is for Plat_UpWaitDownStay which behaves normally
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Graf Zahl

Graf Zahl

2017-01-29 05:43

administrator   ~0000274

I won't change established behavior. This has been like it is forever and is consistent with all other one-time plat movers.

Issue History

Date Modified Username Field Change
2017-01-28 07:14 illuknisaa New Issue
2017-01-29 05:43 Graf Zahl Status new => resolved
2017-01-29 05:43 Graf Zahl Resolution open => no change required
2017-01-29 05:43 Graf Zahl Note Added: 0000274