View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000133 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-01-28 01:26 | 2017-01-29 15:05 |
Reporter | Nash | ||||
Assigned To | |||||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000133: 3D player model angle rotation is not interpolated with cl_capfps = 0 | ||||
Description | Example file is attached. 3D player models are not angle-interpolated, which is obvious in multiplayer or if you are playing with the chasecam. | ||||
Steps To Reproduce | Load example file, go into chasecam mode, move the mouse left and right to see the jittery model rotation | ||||
Additional Information | Is not evident with capped framerate obviously; this is only a problem with uncapped frame rate | ||||
Tags | No tags attached. | ||||
3d player model.pk3 (282,374 bytes) |
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May I ask why you tagged such a small issue as "Major"? | |
Sorry, I'll be more careful next time. But this issue hasn't been fully been fixed yet. It looks like interpolation is missing for models. Please check with the file in the attachment and rotate the player around with the chasecam turned on. The model still looks jittery. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-01-28 01:26 | Nash | New Issue | |
2017-01-28 01:26 | Nash | File Added: 3d player model.pk3 | |
2017-01-29 06:13 | Graf Zahl | Note Added: 0000276 | |
2017-01-29 06:13 | Graf Zahl | Status | new => resolved |
2017-01-29 06:13 | Graf Zahl | Resolution | open => fixed |
2017-01-29 06:13 | Graf Zahl | Description Updated | View Revisions |
2017-01-29 15:05 | Nash | Note Added: 0000284 | |
2017-01-29 21:18 | Rachael | Category | Suggestion => Feature |