View Revisions: Issue #279
Summary | 0000279: armor bug with dehacked patch | ||
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Revision | 2017-02-16 12:29 by Graf Zahl | ||
Steps To Reproduce | Try the test wad for Doom2 MAP01. It has an embedded deh lump with just one line. Pick up the armor and use the nukage pool or the imp to get hurt. If you edit the wad and remove the dehacked lump the armors behave as usual. This can be noticed in classic wads such as Knee Deep in ZDoom (kdizd.pk3/kdizd_12.pk3), RTC-3057 (3057hub1.wad), Nimrod and Dark7 mission pack1 with cw-sin1.wad (shipped in dark7mpk1.zip). |
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Revision | 2017-02-16 11:12 by simc | ||
Steps To Reproduce | Try the test wad for Doom2 MAP01. It has an embedded deh lump with just one line. Pick up the armor and use the nukage pool or the imp to get hurt. If you edit the wad and remove the dehacked lump the armors behave as usual. This can be noticed in classic wads such as Knee Deep in ZDoom (kdizd.pk3/kdizd_12.pk3), RTC-3057 (3057hub1.wad), Nimrod and Dark7 mission pack1 with cw-sin1.wad (shipped in dark7mpk1.zip). |