View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000095 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-01-21 02:48 | 2017-01-21 06:13 |
Reporter | huearmy | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000095: If i set stealing health with fist i can heal hitting team mate if no team damage. | ||||
Description | Problem came from here http://zandronum.com/tracker/view.php?id=2990 Since gzdoom is not multiplayer not sure you have point in fixing it. Anyway for zandronum the feature for life steal is broken. It sucks because people will abuse the bug in game to gain never ending source of health you hit your teammate and heal on him but he does not take damage since friendly fire damage factor is 0. | ||||
Steps To Reproduce | punch with this code team mate. ACTOR Fist2 : Weapon replaces Fist { Weapon.SelectionOrder 3700 Weapon.Kickback 100 Obituary "$OB_MPFIST" Tag "$TAG_FIST" +WEAPON.WIMPY_WEAPON +WEAPON.MELEEWEAPON States { Ready: PUNG A 1 A_WeaponReady Loop Deselect: PUNG A 1 A_Lower Loop Select: PUNG A 1 A_Raise Loop Fire: PUNG B 4 PUNG C 4 4 A_CustomPunch( 10, TRUE, 0, "", 100, 0.5 ) PUNG D 5 PUNG C 4 PUNG B 5 A_ReFire Goto Ready } } | ||||
Additional Information | What happened to bug I reported on gzdoom and was acknowledged. You just deleted all the stuff? | ||||
Tags | No tags attached. | ||||