View Issue Details

IDProjectCategoryView StatusLast Update
0000076Gameplay + OpenGL[All Projects] Featurepublic2017-04-30 14:33
Reporterbiospud 
Assigned Tobiospud 
PrioritynormalSeverityfeatureReproducibilityhave not tried
Status closedResolutionopen 
Summary0000076: [Stereo 3D] Dominant eye support
DescriptionThis recent post is not the first request I have had for this feature.
http://forum.drdteam.org/viewtopic.php?p=63778#p63778

In the current stereo 3D implementation, the left and right eye views are offset equally to the left and right of the player viewpoint. But using the crosshair and various mod weapon sight effects can be tedious or confusing this way. Better might be to have the dominant eye (default to right, but I personally am left-eyed, so it better be adjustable) located at the player viewpoint, with only the other eye offset. Perhaps a new CVAR with value -1.0 for left eye dominant, +1.0 for right eye dominant, and 0.0 for the current behavior.

I don't forsee myself working on this in the immediate future. But I'd like to get to it eventually. So this issue report...
Steps To Reproduce1. Run Brutal Doom in Stereo 3D
2. Aim down the weapon sight, with only your dominant eye open.
3. Fire the weapon. Notice that the bullet mark is not quite where you were looking.
TagsStereo3D

Relationships

Activities

There are no notes attached to this issue.

Issue History

Date Modified Username Field Change
2017-01-19 10:19 biospud New Issue
2017-01-19 10:19 biospud Status new => assigned
2017-01-19 10:19 biospud Assigned To => biospud
2017-01-19 10:19 biospud Tag Attached: Stereo3D
2017-01-19 11:20 biospud Description Updated View Revisions
2017-01-19 11:22 biospud Severity minor => feature
2017-01-29 21:18 Rachael Category Suggestion => Feature
2017-04-30 14:33 Rachael Status assigned => closed