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IDProjectCategoryView StatusLast Update
0000067Gameplay + OpenGL[All Projects] Bugpublic2017-01-17 18:45
ReporterFishyClockwork01 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Summary0000067: [Strife] A_AlienSpectreDeath should check sigil health
DescriptionRight now, killing the Loremaster's spectre will always get you the "You wield the complete Sigil" message regardless how many Sigil pieces you have.
https://github.com/coelckers/gzdoom/blob/master/wadsrc/static/zscript/strife/alienspectres.txt#L169
Since 'NumPieces' no longer exists, I think the commented out part should be
&& sigl.health == 5
Steps To ReproduceSimply load Strife, start any map, open the console, type "summon AlienSpectre5" then "kill AlienSpectre5"
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Graf Zahl

Graf Zahl

2017-01-17 18:45

administrator   ~0000111

Fixed. I must have forgotten that part after finishing the refactoring.

Issue History

Date Modified Username Field Change
2017-01-17 01:36 FishyClockwork01 New Issue
2017-01-17 18:45 Graf Zahl Status new => resolved
2017-01-17 18:45 Graf Zahl Resolution open => fixed
2017-01-17 18:45 Graf Zahl Note Added: 0000111