View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000555||Gameplay + OpenGL||[All Projects] Bug||public||2017-04-09 16:59||2017-04-14 09:07|
|Assigned To||Graf Zahl|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Summary||0000555: Cannot convert between...|
|Description||Several cases exist where there's absolutely no details on how to convert between some types.|
If there is a way, an example would be greatly appreciated. I've attempted to do casting but it hasn't worked.
|Tags||No tags attached.|
This is fully intentional for state names because the listed conversions are highly problematic.
The class name can be done but the name<->state thing is not that simple because the symbolic state labels are not just a simple name, they are a relatively complex description of a state, encoded into an integer.
Class names can now be retrieved by calling type.GetClassName(), just like it was already working for objects.
|2017-04-09 16:59||Major Cooke||New Issue|
|2017-04-12 19:55||Graf Zahl||Status||new => closed|
|2017-04-12 19:55||Graf Zahl||Resolution||open => not fixable|
|2017-04-12 19:55||Graf Zahl||Note Added: 0001327|
|2017-04-12 19:55||Graf Zahl||Assigned To||=> Graf Zahl|
|2017-04-12 19:55||Graf Zahl||Status||closed => new|
|2017-04-12 19:55||Graf Zahl||Resolution||not fixable => reopened|
|2017-04-14 09:07||Graf Zahl||Status||new => resolved|
|2017-04-14 09:07||Graf Zahl||Resolution||reopened => fixed|
|2017-04-14 09:07||Graf Zahl||Note Added: 0001359|