View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000555 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-04-09 16:59 | 2017-04-14 09:07 |
Reporter | Major Cooke | ||||
Assigned To | Graf Zahl | ||||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Summary | 0000555: Cannot convert between... | ||||
Description | Several cases exist where there's absolutely no details on how to convert between some types.
If there is a way, an example would be greatly appreciated. I've attempted to do casting but it hasn't worked. | ||||
Tags | No tags attached. | ||||
This is fully intentional for state names because the listed conversions are highly problematic. The class name can be done but the name<->state thing is not that simple because the symbolic state labels are not just a simple name, they are a relatively complex description of a state, encoded into an integer. |
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Class names can now be retrieved by calling type.GetClassName(), just like it was already working for objects. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-04-09 16:59 | Major Cooke | New Issue | |
2017-04-12 19:55 | Graf Zahl | Status | new => closed |
2017-04-12 19:55 | Graf Zahl | Resolution | open => not fixable |
2017-04-12 19:55 | Graf Zahl | Note Added: 0001327 | |
2017-04-12 19:55 | Graf Zahl | Assigned To | => Graf Zahl |
2017-04-12 19:55 | Graf Zahl | Status | closed => new |
2017-04-12 19:55 | Graf Zahl | Resolution | not fixable => reopened |
2017-04-14 09:07 | Graf Zahl | Status | new => resolved |
2017-04-14 09:07 | Graf Zahl | Resolution | reopened => fixed |
2017-04-14 09:07 | Graf Zahl | Note Added: 0001359 |