View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000530 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-04-03 08:57 | 2017-04-03 10:06 |
Reporter | Major Cooke | ||||
Assigned To | Graf Zahl | ||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000530: SPRITEANGLE broken | ||||
Description | This commit broke the ability for SpriteAngle to work. It now always assumes SpriteAngle is set to 0. | ||||
Tags | No tags attached. | ||||
Fixed it. The way this was designed, SPRITEANGLE is meant to override FLATSPRITES so angles can be specified without having to make entirely new sprites for them. You can still run around them and it'll maintain the exact same sprite, just as intended. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-04-03 08:57 | Major Cooke | New Issue | |
2017-04-03 09:12 | Major Cooke | Note Added: 0001228 | |
2017-04-03 09:14 | Major Cooke | Note Edited: 0001228 | View Revisions |
2017-04-03 10:06 | Graf Zahl | Assigned To | => Graf Zahl |
2017-04-03 10:06 | Graf Zahl | Status | new => assigned |
2017-04-03 10:06 | Graf Zahl | Status | assigned => resolved |
2017-04-03 10:06 | Graf Zahl | Resolution | open => fixed |