View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000495||Gameplay + OpenGL||[All Projects] Bug||public||2017-03-27 23:51||2017-03-28 16:37|
|Summary||0000495: (2.4.0) 3D plane slopes texture issues|
|Description||If this is already resolved, then delete this thread.|
Okay, while building my big ass mall, I have built a set of escalators using 3D plane slopes. However, when I updated to GZDoom 2.4.0, I noticed a weird rendering issue with the escalators. The wall textures were not rendering properly depending on the direction you were facing. Its not game breaking, and as far as I can tell, doesn't degrade performance.
However, this is quite a nuisance, as it can break immersion for these complex maps.
|Steps To Reproduce||I have attached a simple map that replicates this issue with ease. Just run it and you'll know what I am seeing.|
|Additional Information||Running this in|
|Tags||No tags attached.|
|2017-03-27 23:51||LugiasBitch||New Issue|
|2017-03-27 23:51||LugiasBitch||File Added: Rendering Issues 2.4.wad|
|2017-03-27 23:51||LugiasBitch||Tag Attached: GZDoom|
|2017-03-27 23:51||LugiasBitch||Tag Detached: GZDoom|
|2017-03-28 16:37||Graf Zahl||Status||new => resolved|
|2017-03-28 16:37||Graf Zahl||Resolution||open => fixed|