View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000495 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-27 23:51 | 2017-03-28 16:37 |
Reporter | LugiasBitch | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000495: (2.4.0) 3D plane slopes texture issues | ||||
Description | If this is already resolved, then delete this thread. Okay, while building my big ass mall, I have built a set of escalators using 3D plane slopes. However, when I updated to GZDoom 2.4.0, I noticed a weird rendering issue with the escalators. The wall textures were not rendering properly depending on the direction you were facing. Its not game breaking, and as far as I can tell, doesn't degrade performance. However, this is quite a nuisance, as it can break immersion for these complex maps. | ||||
Steps To Reproduce | I have attached a simple map that replicates this issue with ease. Just run it and you'll know what I am seeing. | ||||
Additional Information | Running this in | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-27 23:51 | LugiasBitch | New Issue | |
2017-03-27 23:51 | LugiasBitch | File Added: Rendering Issues 2.4.wad | |
2017-03-27 23:51 | LugiasBitch | Tag Attached: GZDoom | |
2017-03-27 23:51 | LugiasBitch | Tag Detached: GZDoom | |
2017-03-28 16:37 | Graf Zahl | Status | new => resolved |
2017-03-28 16:37 | Graf Zahl | Resolution | open => fixed |