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IDProjectCategoryView StatusLast Update
0000491Software Renderer[All Projects] Bugpublic2017-03-27 03:16
ReporterDenisBelmondo 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Summary0000491: Puff and blood particles in software renderer invariably show up as smooth.
DescriptionI'm using the gzdoom-x64-2.5pre-162-g28be426 build dated Mar 26 2017 03:20:47. When playing in software mode, blood and bullet puff particles appear as smooth by default with no option to set them otherwise. They appear to be completely unaffected by the OpenGL-exclusive particle menu option which should be obvious but I thought I'd try anyway for the sake of thoroughness. I've also cleared my config file before updating to the latest development build.
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dpJudas

dpJudas

2017-03-27 03:16

developer   ~0001120

Okay, added support for choosing the particle style. It is using the setting you found in the OpenGL menu (gl_particles_style) - probably should rename the option and move it.

Issue History

Date Modified Username Field Change
2017-03-26 23:24 DenisBelmondo New Issue
2017-03-27 03:16 dpJudas Status new => resolved
2017-03-27 03:16 dpJudas Resolution open => fixed
2017-03-27 03:16 dpJudas Note Added: 0001120