View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000491 | Software Renderer | [All Projects] Bug | public | 2017-03-26 23:24 | 2017-03-27 03:16 |
Reporter | DenisBelmondo | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000491: Puff and blood particles in software renderer invariably show up as smooth. | ||||
Description | I'm using the gzdoom-x64-2.5pre-162-g28be426 build dated Mar 26 2017 03:20:47. When playing in software mode, blood and bullet puff particles appear as smooth by default with no option to set them otherwise. They appear to be completely unaffected by the OpenGL-exclusive particle menu option which should be obvious but I thought I'd try anyway for the sake of thoroughness. I've also cleared my config file before updating to the latest development build. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-26 23:24 | DenisBelmondo | New Issue | |
2017-03-27 03:16 | dpJudas | Status | new => resolved |
2017-03-27 03:16 | dpJudas | Resolution | open => fixed |
2017-03-27 03:16 | dpJudas | Note Added: 0001120 |