View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000486 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-03-26 10:03 | 2017-03-29 13:24 |
Reporter | Major Cooke | ||||
Assigned To | |||||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Summary | 0000486: PowerDrain Expansion | ||||
Description | Two ideas I have which could be used for expanding PowerDrain's customization.
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Tags | No tags attached. | ||||
Meant to say, #1 would be a virtual. | |
1 can be done 2 not. |
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Added. However, since this all is done after the target has already been damaged, all you really can do is modify the amount of health the shooter will get for it. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-26 10:03 | Major Cooke | New Issue | |
2017-03-26 10:04 | Major Cooke | Note Added: 0001114 | |
2017-03-28 14:41 | Graf Zahl | Note Added: 0001135 | |
2017-03-29 13:24 | Graf Zahl | Status | new => resolved |
2017-03-29 13:24 | Graf Zahl | Resolution | open => fixed |
2017-03-29 13:24 | Graf Zahl | Note Added: 0001172 |