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IDProjectCategoryView StatusLast Update
0000482Gameplay + OpenGL[All Projects] Bugpublic2017-03-29 12:28
Reporterwildweasel 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionwon't fix 
PlatformPC (AMD 64-bit)OSWindowsOS Version8.1 64-bit
Summary0000482: GZDoom 2.4.0 - WWHC-Diaz - severe gameplay issues
DescriptionThe ZDoom gameplay mod, Diaz: Last Hours of Purity (WW Hits Collection) available at https://legacy.doomworld.com/idgames/combos/wwhcdiaz , produces many incomprehensible gameplay-related errors in GZDoom 2.4.0.

Notable errors:
- Numerous hitscan-based weapons do not fire, and ammo is not taken.
- The Mauser Rifle (weapon slot 3) does not play its firing sound in addition to not firing.
- Hand grenades do not throw hand grenades, but Skulltag grenades. (I will acknowledge this is my fault for reusing the "Grenade" actor name.)
- A lot of "Unknown class name" errors (see attached Log.txt).
Steps To ReproduceDownload wwhcdiaz.zip from https://legacy.doomworld.com/idgames/combos/wwhcdiaz .
Run using GZDoom 2.4.0.
Attempt to shoot anything at all.
TagsDECORATE, GZDoom

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wildweasel

wildweasel

2017-03-25 17:32

administrator  

log.txt (13,457 bytes)
Log started: Sat Mar 25 15:26:51 2017

M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
 adding G:/Games/doom/ports/gzdoom-240/gzdoom.pk3, 699 lumps
 adding G:/Games/doom/wads/iwads/DOOM2.WAD, 2919 lumps
 adding G:/Games/doom/wads/mywads/wwhc-diaz.wad, 2677 lumps
I_Init: Setting up machine state.
CPU speed: 3215 MHz
CPU Vendor ID: AuthenticAMD
  Name: AMD Phenom(tm) II X4 955 Processor
  Family 16 (16), Model 4, Stepping 3
  Features: MMX MMX+ SSE SSE2 SSE3 3DNow! 3DNow!+
I_InitSound: Initializing FMOD
FMOD Sound System, copyright � Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.44.61
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script warning, "wwhc-diaz.wad:DEC_PRJC" line 465:
Tried to define class 'Grenade' more than once. Renaming class to 'Grenade@wwhc-diaz.wad@DEC_PRJC'
Script warning, "wwhc-diaz.wad:DEC_WPN2" line 75:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_WPN2" line 230:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_WPN2" line 392:
Truncation of floating point constant 6.500000
Script warning, "wwhc-diaz.wad:DEC_WPN2" line 392:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_WPN2" line 435:
Truncation of floating point constant 5.500000
Script warning, "wwhc-diaz.wad:DEC_WPN3" line 110:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_WPN3" line 130:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_WPN3" line 263:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_WPN3" line 283:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_WPN4" line 69:
Truncation of floating point constant 10.500000
Script warning, "wwhc-diaz.wad:DEC_WPN4" line 69:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_WPN4" line 111:
Truncation of floating point constant 7.500000
Script warning, "wwhc-diaz.wad:DEC_WPN4" line 290:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_WPN5" line 103:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_WPN5" line 108:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_WPN5" line 125:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_WPN5" line 130:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_WPN5" line 280:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_WPN5" line 285:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_ENEM" line 60:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_ENEM" line 62:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_ENEM" line 64:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_ENEM" line 66:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_ENEM" line 68:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_ENEM" line 70:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_ENEM" line 72:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_ENEM" line 74:
Unknown class name '0' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_ENEM" line 443:
Unknown class name 'ColtClip' of type 'Inventory'
Script warning, "wwhc-diaz.wad:DEC_ENEM" line 449:
Unknown class name '9mmCasing' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_ENEM" line 450:
Unknown class name 'ColtClip' of type 'Inventory'
Script warning, "wwhc-diaz.wad:DEC_ENEM" line 453:
Unknown class name 'ColtClip' of type 'Inventory'
Script warning, "wwhc-diaz.wad:DEC_ENEM" line 552:
Unknown class name '9mmCasing' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_ENEM" line 553:
Truncation of floating point constant 2.500000
Script warning, "wwhc-diaz.wad:DEC_ENEM" line 890:
Unknown class name 'ShellCasing' of type 'Actor'
Script warning, "wwhc-diaz.wad:DEC_PRJC" line 42:
Unknown class name '0' of type 'Actor'
script parsing took 253.85 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
Adding dehacked patch wwhc-diaz.wad:DEHACKED
Patch installed
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
using alternate port 7777
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 560/PCIe/SSE2
GL_VERSION: 4.5.0 NVIDIA 365.19 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects 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GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Max. texture size: 16384
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 1600 x 900

<------------------------------->

map01 - entryway

midgrais tactical defense SMG-39 (4)
9mm pistol ammo
9mm pistol ammo
HealFast(tm) bandage
Ammo (no keys) Added
log.txt (13,457 bytes)
_mental_

_mental_

2017-03-26 09:13

developer   ~0001113

Last edited: 2017-03-26 09:44

View 4 revisions

Most of the problems are caused by usage of 0 (zero) instead of "none" for class names, as argument of A_FireBullets() in particular.
However everything is more or less working in the latest devbuild despite all these errors.
Other errors are references to missing classes and usage of floating point values for integer arguments.

wildweasel

wildweasel

2017-03-26 14:14

administrator   ~0001116

Well, if it comes down to breaking this mod in particular, I do have an updated version of the mod that DOES work properly in 2.4.0 (though that throws some apparently harmless truncation errors that I'll have to go see to). If needed, I'll clear away the remaining issues in v3 of the mod and advise players to play v3 instead if they continue seeing glitches.
_mental_

_mental_

2017-03-27 00:03

developer   ~0001118

Honestly I'm not sure about 'zero as class name' issue. It's probably a question for Graf.
Graf Zahl

Graf Zahl

2017-03-28 15:03

administrator   ~0001138

The bad class names are harmless, this either spawns nothing or if used as a puff will revert to BulletPuff.

If something else is still wrong, please provide a more condensed example.
_mental_

_mental_

2017-03-29 03:36

developer   ~0001161

Last edited: 2017-03-29 03:37

View 2 revisions

The simplest possible example:
actor FireBulletsTest : Shotgun
{
    States
    {
    Fire:
        SHTG A 10 A_FireBullets(2,2,5,5,0)
        Goto Ready
    }
}

Try to kill zombiemen after running Doom II with the following command line:
-iwad doom2 +map map01 -file FireBulletsTest.pk3 +give FireBulletsTest

It works in the recent devbuilds and in the latest master but not in maint2.4 branch.



FireBulletsTest.pk3 (218 bytes)
Graf Zahl

Graf Zahl

2017-03-29 12:28

administrator   ~0001168

Well, this means there won't be a 2.4.1, because the branches have diverged far too much to find and backport the necessary change.

I'd rather move in a 2.5 before going GPL with 3.0 then.

Issue History

Date Modified Username Field Change
2017-03-25 17:32 wildweasel New Issue
2017-03-25 17:32 wildweasel File Added: log.txt
2017-03-25 17:32 wildweasel Tag Attached: DECORATE
2017-03-25 17:32 wildweasel Tag Attached: GZDoom
2017-03-26 08:10 _mental_ Steps to Reproduce Updated View Revisions
2017-03-26 09:13 _mental_ Note Added: 0001113
2017-03-26 09:32 _mental_ Note Edited: 0001113 View Revisions
2017-03-26 09:44 _mental_ Note Edited: 0001113 View Revisions
2017-03-26 09:44 _mental_ Note Edited: 0001113 View Revisions
2017-03-26 14:14 wildweasel Note Added: 0001116
2017-03-27 00:03 _mental_ Note Added: 0001118
2017-03-28 15:03 Graf Zahl Note Added: 0001138
2017-03-28 15:03 Graf Zahl Status new => closed
2017-03-28 15:03 Graf Zahl Resolution open => no change required
2017-03-29 03:36 _mental_ File Added: FireBulletsTest.pk3
2017-03-29 03:36 _mental_ Note Added: 0001161
2017-03-29 03:37 _mental_ Note Edited: 0001161 View Revisions
2017-03-29 03:37 _mental_ Status closed => new
2017-03-29 03:37 _mental_ Resolution no change required => reopened
2017-03-29 12:28 Graf Zahl Note Added: 0001168
2017-03-29 12:28 Graf Zahl Status new => resolved
2017-03-29 12:28 Graf Zahl Resolution reopened => won't fix