View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000472 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-03-24 05:34 | 2017-03-29 16:13 |
Reporter | RockstarRaccoon | ||||
Assigned To | |||||
Priority | normal | Severity | feature | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Summary | 0000472: A way to mass-assign brightmaps in GLDEFS | ||||
Description | I've noticed that most brightmaps I've seen use the same title as the image they're brightmapping in a /brightmaps directory of a PK3, but they have to be individually defined. This feels like a bit of a time-sink for mods with a large numbers of brightmaps. (Metroid Doom has this issue) Could you make a way to quickly define them as a group instead of sprite by sprite? This can be by using brightmaps of the same name in a specified directory, or wild-cards, or some sort of other definition, whatever works for you, we just need a way to do this... | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-24 05:34 | RockstarRaccoon | New Issue | |
2017-03-29 16:13 | Graf Zahl | Status | new => resolved |
2017-03-29 16:13 | Graf Zahl | Resolution | open => fixed |