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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000472||Gameplay + OpenGL||[All Projects] Feature||public||2017-03-24 05:34||2017-03-29 16:13|
|Priority||normal||Severity||feature||Reproducibility||have not tried|
|Summary||0000472: A way to mass-assign brightmaps in GLDEFS|
|Description||I've noticed that most brightmaps I've seen use the same title as the image they're brightmapping in a /brightmaps directory of a PK3, but they have to be individually defined. This feels like a bit of a time-sink for mods with a large numbers of brightmaps. (Metroid Doom has this issue)|
Could you make a way to quickly define them as a group instead of sprite by sprite? This can be by using brightmaps of the same name in a specified directory, or wild-cards, or some sort of other definition, whatever works for you, we just need a way to do this...
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