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IDProjectCategoryView StatusLast Update
0000457Gameplay + OpenGL[All Projects] Bugpublic2017-03-21 20:15
Reporteribm5155 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionnot fixable 
Summary0000457: Visual HOM and bad sprite position everywhere
DescriptionOk, I better show a video because everything looks so wrong....
https://youtu.be/9e4apWeqm-I

Bud doing a resume:
-weapons doesn't show.
-Every menu/sbar/console sprite flickers.
-alot of homs.
-sprites rotating.
-sprites at wrong positions.
-sometimes the distance btw the sprite and you are always the same on screen.
-changing the resolution doesn't fix nothing.
-happens in windowed/fullscreen mode

builds tested:
GZDoom 1.9.0 OK
GZDoom 2.0.05 OK
<---- problem started here
GZDoom 2.1.0 NOK
GZDoom 1.9.1 OK

Hardware Tested:
AMD HD5450
Celeron 430 1,6GHz
2,5GB DDR2
Windows XP SP3.
Latest AMD driver installed for XP.
Additional InformationDriver from 2013

Aida64 log from amd gpu:
ram: 512mb
pixel pipelines: 4
texture units: 8
clock: 650MHz
unified shaders: 80 (5.0)
directx 11
architeture: ATI Terascale 2 (VLIWS)
CU: 2
SIMB BY CU: 1
CU CACHE: 8KB BY CU
OpenGL: 4.2

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adding -glversion 2 and 2.1 makes things more visible, BUT, every 2D display elemens is white, sometimes some walls are going to be black or not, and it`ll randomly crash without any kind of fatal error popup.
-glversion 3 and 3.3 Works fine even with Qzdoom latest build.
TagsGZDoom

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Graf Zahl

Graf Zahl

2017-03-20 11:53

administrator   ~0001065

Are your drivers up to date? If it starts with 2.1.0 it may be a problem with some more modern features not working.
ibm5155

ibm5155

2017-03-21 07:16

reporter   ~0001072

Last edited: 2017-03-21 08:23

View 2 revisions

It's the latest driver avaliable for xp :(.
But I could try some older drivers...
EDIT: the best old driver resulted this in glversion 2: http://imgur.com/njPmblH
and glversion 3 and 4 works without map homs, but weapon and object sprites are invisible

Graf Zahl

Graf Zahl

2017-03-21 18:39

administrator   ~0001075

Sorry, but here you are out of luck. This cannot be fixed in the current code anymore because it is too far gone from a version that still used immediate mode.

If you had a more modern OS with that card a driver update would do the job but here you are stuck with a really broken version.
ibm5155

ibm5155

2017-03-21 19:29

reporter   ~0001079

I could upgrade it to 7, BUT, that's not my main computer (it's a "rescue" computer).
And this guy is running a hmm, 2006 celeron, so with xp it's kinda overkill (this guy gets even killed by facebook when browsing it D:)
Maybe amd just gave up from testing opengl 4.x over xp and fixed the problem under vista/7
Graf Zahl

Graf Zahl

2017-03-21 20:15

administrator   ~0001080

The most recent drivers for the Radeon HD5000 series do not have the problems you listed.
Yes, AMD apparently dropped XP support before deprecating the hardware.

Seeing this, I think I have to make this official for GZDoom as well: XP support comes as-is, with no guarantees that everything may work.

Issue History

Date Modified Username Field Change
2017-03-20 09:24 ibm5155 New Issue
2017-03-20 09:24 ibm5155 Tag Attached: GZDoom
2017-03-20 11:53 Graf Zahl Note Added: 0001065
2017-03-20 11:54 Graf Zahl Status new => feedback
2017-03-21 07:16 ibm5155 Note Added: 0001072
2017-03-21 07:16 ibm5155 Status feedback => new
2017-03-21 08:23 ibm5155 Note Edited: 0001072 View Revisions
2017-03-21 18:39 Graf Zahl Note Added: 0001075
2017-03-21 18:39 Graf Zahl Status new => closed
2017-03-21 18:39 Graf Zahl Resolution open => not fixable
2017-03-21 19:29 ibm5155 Note Added: 0001079
2017-03-21 20:15 Graf Zahl Note Added: 0001080