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IDProjectCategoryView StatusLast Update
0000423Gameplay + OpenGL(No Category)public2017-03-19 10:55
Assigned To 
Status resolvedResolutionno change required 
Summary0000423: SBARINFO flag "WhenNotZero" is borked.
DescriptionIn Guncaster, there are all these 1's that show up where powerup counters are supposed to be. They never go away, even if you don't have the powerup that corresponds to the number. And they are only supposed to show up when the amount of time remaining for the powerup is at 0 (because of the WhenNotZero flag).
Steps To ReproduceRun Guncaster with the latest GZDoom SVN build.
Additional InformationI've attached an image displaying the glitch in question.
TagsGuncaster, GZDoom, SBARINFO, WhenNotZero





2017-03-12 20:46


hudwhoops.JPG (161,656 bytes) ==> SQL => SELECT d.adnum as num, d.adsrc as def from pg_attrdef d, pg_class c where d.adrelid=c.oid and c.relname='mantis_bug_file_table' order by d.adnum
hudwhoops.JPG (161,656 bytes)
Graf Zahl

Graf Zahl

2017-03-13 03:22

administrator   ~0000949

Give me a smaller demo to test. Guncaster is far too large to test such issues.
And please read this:


2017-03-13 03:51

reporter   ~0000951

Not sure if I can whip up a smaller one... but I can try...


2017-03-19 07:29

developer   ~0001059

Last edited: 2017-03-19 07:30

View 2 revisions

Works fine with Guncaster 2.8a using the latest master and maint2.4 branches.

Issue History

Date Modified Username Field Change
2017-03-12 20:46 DoomKrakken New Issue
2017-03-12 20:46 DoomKrakken File Added: hudwhoops.JPG
2017-03-12 20:46 DoomKrakken Tag Attached: Guncaster
2017-03-12 20:46 DoomKrakken Tag Attached: GZDoom
2017-03-12 20:46 DoomKrakken Tag Attached: SBARINFO
2017-03-12 20:46 DoomKrakken Tag Attached: WhenNotZero
2017-03-13 03:22 Graf Zahl Note Added: 0000949
2017-03-13 03:51 DoomKrakken Note Added: 0000951
2017-03-19 07:29 _mental_ Status new => resolved
2017-03-19 07:29 _mental_ Resolution open => fixed
2017-03-19 07:29 _mental_ Note Added: 0001059
2017-03-19 07:30 _mental_ Note Edited: 0001059 View Revisions
2017-03-19 10:55 _mental_ Resolution fixed => no change required