View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000422 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-12 19:40 | 2017-03-14 04:00 |
Reporter | Rachael | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000422: [New 3.0 master] Polyobjects disappear | ||||
Description | In their closed state, they are just fine but when they move they disappear. Possible BSP error? When they go back to their closed state they are just fine again. This occurs in both Software and OpenGL. (This can be tested with Hexen MAP01 at the very entrance with the main door) | ||||
Tags | No tags attached. | ||||
Here is a WAD I used to test a bug with the textures, but now also shows the PolyObject disappearance bug. fliptest.wad (12,719 bytes) |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-12 19:40 | Rachael | New Issue | |
2017-03-13 09:17 | Rachael | Description Updated | View Revisions |
2017-03-13 09:17 | Rachael | Description Updated | View Revisions |
2017-03-13 15:25 | Graf Zahl | Status | new => resolved |
2017-03-13 15:25 | Graf Zahl | Resolution | open => fixed |
2017-03-14 04:00 | 6XGate | File Added: fliptest.wad | |
2017-03-14 04:00 | 6XGate | Note Added: 0000980 |