View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000396 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-06 15:46 | 2017-03-07 11:55 |
Reporter | Camaxide | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | PC | OS | Windows | OS Version | 10 |
Summary | 0000396: Reflective floor under doors bug | ||||
Description | When a door is closed, with a reflective surface under it, it creates a pitch black never-ending black reflection. http://i.imgur.com/tHF3mU7.png http://i.imgur.com/V4FJ3ZP.png leaving a 1 pixel gap between the floor and ceiling - or simply making the floor just under the door non-reflective will solve the render-error. http://i.imgur.com/e1G0GTL.png Is this something that can be fixed, or is this simply a technical result of how the Doom engine blocks VIS when there is no air between the floor and ceiling? | ||||
Tags | No tags attached. | ||||