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IDProjectCategoryView StatusLast Update
0000396Gameplay + OpenGL[All Projects] Bugpublic2017-03-07 11:55
Assigned To 
Status resolvedResolutionfixed 
PlatformPCOSWindowsOS Version10
Summary0000396: Reflective floor under doors bug
DescriptionWhen a door is closed, with a reflective surface under it, it creates a pitch black never-ending black reflection.
leaving a 1 pixel gap between the floor and ceiling - or simply making the floor just under the door non-reflective will solve the render-error.

Is this something that can be fixed, or is this simply a technical result of how the Doom engine blocks VIS when there is no air between the floor and ceiling?
TagsNo tags attached.



Graf Zahl

Graf Zahl

2017-03-07 11:55

administrator   ~0000904

This was just some optimization that shouldn't be done if the sector has a closed door.

Issue History

Date Modified Username Field Change
2017-03-06 15:46 Camaxide New Issue
2017-03-07 11:55 Graf Zahl Status new => resolved
2017-03-07 11:55 Graf Zahl Resolution open => fixed
2017-03-07 11:55 Graf Zahl Note Added: 0000904