View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000393 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-03-06 06:02 | 2017-03-14 19:00 |
Reporter | FishyClockwork01 | ||||
Assigned To | |||||
Priority | low | Severity | feature | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Summary | 0000393: Expose OkayToSwitchTarget to ZScript and make it virtual | ||||
Description | This function: https://github.com/coelckers/gzdoom/blob/master/src/p_interaction.cpp#L1685 One use case being monster A never fights back monster B, but monster C will fight back monster B. Another example would be monster A never fights back monster B, instead it will change its target to monster B's target, but only if monster B isn't targeting monster A. Basically, having more control over infighting behavior. I know this is THE function when it comes to deciding whether the victim will fight back something that (accidentally) hurt it. I rather not rely on doing some gross hacks (like overriding Tick and checking it there). | ||||
Tags | ZScript | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-06 06:02 | FishyClockwork01 | New Issue | |
2017-03-06 06:02 | FishyClockwork01 | Tag Attached: ZScript | |
2017-03-06 12:27 | Graf Zahl | Note Added: 0000896 | |
2017-03-06 12:27 | Graf Zahl | Status | new => on hold |
2017-03-14 19:00 | Graf Zahl | Status | on hold => resolved |
2017-03-14 19:00 | Graf Zahl | Resolution | open => fixed |