View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000364 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-01 22:12 | 2017-03-02 02:59 |
Reporter | Talon1024 | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Linux | OS | Ubuntu | OS Version | 16.04 |
Summary | 0000364: Cannot replace actors directly anymore | ||||
Description | If I load a pk3 file with a root decorate file that includes other decorate script files, and I load another pk3 file after the first one that has replacement files for some of the files loaded by the root decorate file of the first pk3, and there are no new actor classes in the files replaced by the second pk3, the replacements won't work if there is no decorate.txt in the second pk3. | ||||
Steps To Reproduce |
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Additional Information | I don't know if this change was intentional or not, but I use this feature a lot, because I use it to keep my version of WolfenDoom: Blade of Agony up to date, as well as fix a small problem with Trailblazer 1.4. Doing this used to work with GZDoom 2.3.2, but now it doesn't. | ||||
Tags | No tags attached. | ||||