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IDProjectCategoryView StatusLast Update
0000364Gameplay + OpenGL[All Projects] Bugpublic2017-03-02 02:59
ReporterTalon1024 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
PlatformLinuxOSUbuntuOS Version16.04
Summary0000364: Cannot replace actors directly anymore
DescriptionIf I load a pk3 file with a root decorate file that includes other decorate script files, and I load another pk3 file after the first one that has replacement files for some of the files loaded by the root decorate file of the first pk3, and there are no new actor classes in the files replaced by the second pk3, the replacements won't work if there is no decorate.txt in the second pk3.
Steps To Reproduce
  1. Load up Trailblazer_v1.4.ok3 and the fix from here.
  2. Give yourself either a Fleshrend or Leadspitter, and then the Kinetic Fist blueprint upgrade. (summon leadspitterpickup; summon kineticfistblueprintbringer; summon kineticfistblueprintbringer; summon kineticfistblueprintbringer)
  3. You will raise two leadspitters or fleshrends after punching, even though you only have one. This is what my patch is intended to fix.
Additional InformationI don't know if this change was intentional or not, but I use this feature a lot, because I use it to keep my version of WolfenDoom: Blade of Agony up to date, as well as fix a small problem with Trailblazer 1.4.

Doing this used to work with GZDoom 2.3.2, but now it doesn't.
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Issue History

Date Modified Username Field Change
2017-03-01 22:12 Talon1024 New Issue
2017-03-02 02:59 Graf Zahl Status new => resolved
2017-03-02 02:59 Graf Zahl Resolution open => fixed