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IDProjectCategoryView StatusLast Update
0000357Gameplay + OpenGL[All Projects] Bugpublic2017-03-01 13:53
ReporterPillowBlaster 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Summary0000357: [GLDEFS] Broken pulselights
DescriptionThe pulselights seem to be a bit broken now. It goes from zero to full size instead of the intended vice versa. I thought that the values got reversed, so I tried to switch SecondarySize with Size... but it gave me the same, unintended effect anyway.
Steps To ReproduceUsing this mod, switch to the cannon (slot 5) or supershotgun (slot 3), fire the projectiles anywhere in GZDoom. Been using the x64-g2.4pre-711-g0583691.

For a control version in which it worked fine, I used x64-g2.3pre-343-g49605bc. As a side note, in x64-2.3.2 official, the cannon one does not seem to appear at all.
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Graf Zahl

Graf Zahl

2017-03-01 13:53

administrator   ~0000824

It should be noted that this was totally undefined behavior and you can consider yourself lucky that it was restorable.

Issue History

Date Modified Username Field Change
2017-03-01 11:35 PillowBlaster New Issue
2017-03-01 13:53 Graf Zahl Note Added: 0000824
2017-03-01 13:53 Graf Zahl Status new => resolved
2017-03-01 13:53 Graf Zahl Resolution open => fixed