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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000357||Gameplay + OpenGL||[All Projects] Bug||public||2017-03-01 11:35||2017-03-01 13:53|
|Summary||0000357: [GLDEFS] Broken pulselights|
|Description||The pulselights seem to be a bit broken now. It goes from zero to full size instead of the intended vice versa. I thought that the values got reversed, so I tried to switch SecondarySize with Size... but it gave me the same, unintended effect anyway.|
|Steps To Reproduce||Using this mod, switch to the cannon (slot 5) or supershotgun (slot 3), fire the projectiles anywhere in GZDoom. Been using the x64-g2.4pre-711-g0583691.|
For a control version in which it worked fine, I used x64-g2.3pre-343-g49605bc. As a side note, in x64-2.3.2 official, the cannon one does not seem to appear at all.
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