View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000347 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-02-27 09:27 | 2017-02-27 15:55 |
Reporter | Da Spadger | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
Summary | 0000347: Launching wad with custom SBARINFO hud and using -warp 01 results in no hud until map01 is reloaded | ||||
Description | Title sums it up fairly well. See steps to reproduce for details. | ||||
Steps To Reproduce | 1: Download test wad included and make a shortcut with the parameters -file [path to test.wad] and -warp 01. 2: Run GZDoom using that shortcut. 3: No hud shows up. Use IDCLEV 01 to reload MAP01 or die to achieve the same effect. 4: Hud shows up. | ||||
Tags | GZDoom | ||||
test.wad (669 bytes) |
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I cannot reproduce this. The HUD just appears normally when starting the game. | |
What's the version of GZDoom you are using? What's the value of screenblocks CVAR? Or even better please attach your .ini file. |
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It does indeed work as intended with the latest devbuild release. I'll make sure to check for that next time. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-27 09:27 | Da Spadger | New Issue | |
2017-02-27 09:27 | Da Spadger | File Added: test.wad | |
2017-02-27 09:27 | Da Spadger | Tag Attached: GZDoom | |
2017-02-27 11:08 | Graf Zahl | Note Added: 0000804 | |
2017-02-27 14:42 | _mental_ | Status | new => feedback |
2017-02-27 14:42 | _mental_ | Note Added: 0000806 | |
2017-02-27 15:51 | Da Spadger | Note Added: 0000807 | |
2017-02-27 15:51 | Da Spadger | Status | feedback => new |
2017-02-27 15:55 | Rachael | Status | new => resolved |
2017-02-27 15:55 | Rachael | Resolution | open => no change required |