View Issue Details

IDProjectCategoryView StatusLast Update
0000347Gameplay + OpenGL[All Projects] Bugpublic2017-02-27 15:55
ReporterDa Spadger 
Assigned To 
Status resolvedResolutionno change required 
Summary0000347: Launching wad with custom SBARINFO hud and using -warp 01 results in no hud until map01 is reloaded
DescriptionTitle sums it up fairly well. See steps to reproduce for details.
Steps To Reproduce1: Download test wad included and make a shortcut with the parameters -file [path to test.wad] and -warp 01.
2: Run GZDoom using that shortcut.
3: No hud shows up. Use IDCLEV 01 to reload MAP01 or die to achieve the same effect.
4: Hud shows up.



Da Spadger

Da Spadger

2017-02-27 09:27


test.wad (669 bytes)
Graf Zahl

Graf Zahl

2017-02-27 11:08

administrator   ~0000804

I cannot reproduce this. The HUD just appears normally when starting the game.


2017-02-27 14:42

developer   ~0000806

What's the version of GZDoom you are using? What's the value of screenblocks CVAR?
Or even better please attach your .ini file.
Da Spadger

Da Spadger

2017-02-27 15:51

reporter   ~0000807

It does indeed work as intended with the latest devbuild release. I'll make sure to check for that next time.

Issue History

Date Modified Username Field Change
2017-02-27 09:27 Da Spadger New Issue
2017-02-27 09:27 Da Spadger File Added: test.wad
2017-02-27 09:27 Da Spadger Tag Attached: GZDoom
2017-02-27 11:08 Graf Zahl Note Added: 0000804
2017-02-27 14:42 _mental_ Status new => feedback
2017-02-27 14:42 _mental_ Note Added: 0000806
2017-02-27 15:51 Da Spadger Note Added: 0000807
2017-02-27 15:51 Da Spadger Status feedback => new
2017-02-27 15:55 Rachael Status new => resolved
2017-02-27 15:55 Rachael Resolution open => no change required