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IDProjectCategoryView StatusLast Update
0000344Gameplay + OpenGL[All Projects] Bugpublic2017-02-26 18:57
ReporterNash 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Summary0000344: -file <directory> no longer works
DescriptionAfter this feature was added [ https://forum.zdoom.org/viewtopic.php?f=18&t=53522 ], using -file to load a directory on the hard disk no longer works.
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Nash

Nash

2017-02-26 18:47

reporter   ~0000785

Last edited: 2017-02-26 18:49

View 2 revisions

Sorry, this report was a little misleading.

What I mean is, my game's IwADINFO has this:

// Must be sorted in identification order (easiest to recognize first!)

IWad
{
    Name = "Live Another Day"
    Autoname = "LADgame"
    Game = "Doom"
    Config = "LADgame"
    Mapinfo = "mapinfo/mindefaults.txt"
    MustContain = "LAD_IWAD"
    BannerColors = "a8 a8 a8", "2d 2d 2e"
}
    


Names
{
    "LADgame.pk3"
}

And LADgame.pk3 only contains that one lump (LAD_IWAD) to minimally let the engine start the game.

The actual data and game content that I work on is not inside LADgame.pk3, but rather, loose files on my hard disk. To start the game for testing, I use "LADgame.exe -file ./src", the directory where all my game assets are in. I work this way because repacking the LADgame.pk3 every single time takes WAY too long.

This system used to work before this, but not anymore.

Graf Zahl

Graf Zahl

2017-02-26 18:50

administrator   ~0000786

Oops. That new logic shouldn't trigger if the Zip only contains one lump.
Nash

Nash

2017-02-26 18:57

reporter   ~0000787

Thanks for the very fast fix!

Issue History

Date Modified Username Field Change
2017-02-26 18:32 Nash New Issue
2017-02-26 18:47 Nash Note Added: 0000785
2017-02-26 18:49 Nash Note Edited: 0000785 View Revisions
2017-02-26 18:50 Graf Zahl Note Added: 0000786
2017-02-26 18:54 Graf Zahl Status new => resolved
2017-02-26 18:54 Graf Zahl Resolution open => fixed
2017-02-26 18:57 Nash Note Added: 0000787