View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000344||Gameplay + OpenGL||[All Projects] Bug||public||2017-02-26 18:32||2017-02-26 18:57|
|Summary||0000344: -file <directory> no longer works|
|Description||After this feature was added [ https://forum.zdoom.org/viewtopic.php?f=18&t=53522 ], using -file to load a directory on the hard disk no longer works.|
|Tags||No tags attached.|
Sorry, this report was a little misleading.
What I mean is, my game's IwADINFO has this:
// Must be sorted in identification order (easiest to recognize first!)
Name = "Live Another Day"
Autoname = "LADgame"
Game = "Doom"
Config = "LADgame"
Mapinfo = "mapinfo/mindefaults.txt"
MustContain = "LAD_IWAD"
BannerColors = "a8 a8 a8", "2d 2d 2e"
And LADgame.pk3 only contains that one lump (LAD_IWAD) to minimally let the engine start the game.
The actual data and game content that I work on is not inside LADgame.pk3, but rather, loose files on my hard disk. To start the game for testing, I use "LADgame.exe -file ./src", the directory where all my game assets are in. I work this way because repacking the LADgame.pk3 every single time takes WAY too long.
This system used to work before this, but not anymore.
|Oops. That new logic shouldn't trigger if the Zip only contains one lump.|
|Thanks for the very fast fix!|
|2017-02-26 18:32||Nash||New Issue|
|2017-02-26 18:47||Nash||Note Added: 0000785|
|2017-02-26 18:49||Nash||Note Edited: 0000785||View Revisions|
|2017-02-26 18:50||Graf Zahl||Note Added: 0000786|
|2017-02-26 18:54||Graf Zahl||Status||new => resolved|
|2017-02-26 18:54||Graf Zahl||Resolution||open => fixed|
|2017-02-26 18:57||Nash||Note Added: 0000787|