View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000329 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-02-23 13:51 | 2017-02-23 15:10 |
Reporter | Ed the Bat | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000329: Bouncing Schutzstaffel | ||||
Description | When the Schutzstaffel fire, their sprite jumps up and down. This only happens in GL renderer, and if Sprite Clipping is set to None. Does not happen in QZDoom's software renderer, or if Sprite Clipping is set to Smart (default). | ||||
Steps To Reproduce | From a clean installation, simply change Sprite Clipping from Smart to None. Visit MAP31 or MAP32 of Doom II to easily observe. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-23 13:51 | Ed the Bat | New Issue | |
2017-02-23 15:10 | Graf Zahl | Status | new => resolved |
2017-02-23 15:10 | Graf Zahl | Resolution | open => fixed |