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IDProjectCategoryView StatusLast Update
0000329Gameplay + OpenGL[All Projects] Bugpublic2017-02-23 15:10
ReporterEd the Bat 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Summary0000329: Bouncing Schutzstaffel
DescriptionWhen the Schutzstaffel fire, their sprite jumps up and down. This only happens in GL renderer, and if Sprite Clipping is set to None. Does not happen in QZDoom's software renderer, or if Sprite Clipping is set to Smart (default).
Steps To ReproduceFrom a clean installation, simply change Sprite Clipping from Smart to None. Visit MAP31 or MAP32 of Doom II to easily observe.
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Issue History

Date Modified Username Field Change
2017-02-23 13:51 Ed the Bat New Issue
2017-02-23 15:10 Graf Zahl Status new => resolved
2017-02-23 15:10 Graf Zahl Resolution open => fixed