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IDProjectCategoryView StatusLast Update
0000323Gameplay + OpenGL[All Projects] Featurepublic2017-02-23 12:34
ReporterGutawer 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionnot fixable 
Platformamd64OSWindowsOS Version10
Summary0000323: [ZScript] Real velocity actor variable
DescriptionSo, the Vector3 vel in ZScript describes the current velocity vector which the engine will attempt to move an actor by, but this leads to situations where you want to get an actor's actual velocity (for example, if an actor is trying to move into a wall it will have a non-0 desired velocity, but a 0 actual velocity), but as far as I can tell this is not possible in a clean way right now. So I'm requesting actors' have a variable which represents their actual velocity in the current tick, for cases where this data is needed.
TagsVelocity, ZScript

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Graf Zahl

Graf Zahl

2017-02-23 12:34

administrator   ~0000723

What you ask for doesn't exist and can't be implemented trivially.

Issue History

Date Modified Username Field Change
2017-02-22 19:23 Gutawer New Issue
2017-02-22 19:23 Gutawer Tag Attached: ZScript
2017-02-22 19:23 Gutawer Tag Attached: Velocity
2017-02-23 12:34 Graf Zahl Status new => closed
2017-02-23 12:34 Graf Zahl Resolution open => not fixable
2017-02-23 12:34 Graf Zahl Note Added: 0000723