View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000323 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-02-22 19:23 | 2017-02-23 12:34 |
Reporter | Gutawer | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | not fixable | ||
Platform | amd64 | OS | Windows | OS Version | 10 |
Summary | 0000323: [ZScript] Real velocity actor variable | ||||
Description | So, the Vector3 vel in ZScript describes the current velocity vector which the engine will attempt to move an actor by, but this leads to situations where you want to get an actor's actual velocity (for example, if an actor is trying to move into a wall it will have a non-0 desired velocity, but a 0 actual velocity), but as far as I can tell this is not possible in a clean way right now. So I'm requesting actors' have a variable which represents their actual velocity in the current tick, for cases where this data is needed. | ||||
Tags | Velocity, ZScript | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-22 19:23 | Gutawer | New Issue | |
2017-02-22 19:23 | Gutawer | Tag Attached: ZScript | |
2017-02-22 19:23 | Gutawer | Tag Attached: Velocity | |
2017-02-23 12:34 | Graf Zahl | Status | new => closed |
2017-02-23 12:34 | Graf Zahl | Resolution | open => not fixable |
2017-02-23 12:34 | Graf Zahl | Note Added: 0000723 |