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IDProjectCategoryView StatusLast Update
0000296Gameplay + OpenGL(No Category)public2017-02-19 10:59
ReporterRachael 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionfixed 
Summary0000296: "take weapons" after a restart causes crash
DescriptionStack trace included
Steps To Reproduce1) Start a game - E1M1 is fine.
2) Issue "restart" ccmd
3) Start a game again - E1M1 is still fine
4) Issue "take weapons" ccmd
5) Close the console
** Boom! **
Additional InformationStack trace:

> qzdoom.exe!DBaseStatusBar::GetCurrentAmmo(AInventory * & ammo1, AInventory * & ammo2, int & ammocount1, int & ammocount2) Line 1310 C++
     qzdoom.exe!DSBarInfo::_Draw(EHudState state) Line 1075 C++
     qzdoom.exe!D_Display() Line 826 C++
     qzdoom.exe!D_DoomLoop() Line 1027 C++
     qzdoom.exe!D_DoomMain() Line 2698 C++
     qzdoom.exe!DoMain(HINSTANCE__ * hInstance) Line 1035 C++
     qzdoom.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * nothing, char * cmdline, int nCmdShow) Line 1345 C++
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Issue History

Date Modified Username Field Change
2017-02-19 05:31 Rachael New Issue
2017-02-19 10:59 Graf Zahl Status new => resolved
2017-02-19 10:59 Graf Zahl Resolution open => fixed