View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000290 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-02-17 13:10 | 2017-02-19 10:24 |
Reporter | Major Cooke | ||||
Assigned To | |||||
Priority | normal | Severity | feature | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Summary | 0000290: Change menu coordinate points to doubles | ||||
Description | So I have this sine wave to demonstrate a moving menu, and while it works, there's a problem with it. It has a noticeable jaggedness when slowing down and speeding up, thanks to the fact that the x and y coordinates are all ints. Would it be at all possible to switch the ints to doubles? | ||||
Additional Information |
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Tags | No tags attached. | ||||
Would be nice to have doubles for smoothly animated menus and visual effects. | |
Agreed. | |
Should be possible, but I first need to export the entire ListMenu hierachy to ZScript. Otherwise it'd be too much mess. Still 3 classes to convert first. |
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I'm looking forward to this one. Sine waves will be made all the better for it. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-17 13:10 | Major Cooke | New Issue | |
2017-02-17 19:37 | Nash | Note Added: 0000645 | |
2017-02-17 19:38 | Major Cooke | Note Added: 0000646 | |
2017-02-18 04:50 | Graf Zahl | Note Added: 0000648 | |
2017-02-19 09:29 | Major Cooke | Note Added: 0000656 | |
2017-02-19 10:24 | Graf Zahl | Status | new => resolved |
2017-02-19 10:24 | Graf Zahl | Resolution | open => fixed |