View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000268 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-02-14 10:20 | 2017-02-14 11:20 |
Reporter | _mental_ | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000268: Broken negative Y texture scale with OpenGL | ||||
Description | Walls with negative vertical texture scale are drawn incorrectly by hardware renderer. Software one doesn't have this problem. | ||||
Steps To Reproduce | Load attached map. Two affected walls will be filled with grey color instead of proper texture. | ||||
Tags | No tags attached. | ||||