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IDProjectCategoryView StatusLast Update
0000261Gameplay + OpenGL[All Projects] Bugpublic2017-02-14 14:11
ReporterLadySlash 
Assigned To 
PrioritynormalSeveritytweakReproducibilityalways
Status resolvedResolutionfixed 
Summary0000261: DrawNumber seems to work incorrectly with Powerups
DescriptionWhen used with "PowerupTime" value, DrawNumber always shows 1 for inactive powerups, whether or not "whennotzero" flag is set. Happens since g2.4pre-174 build
Steps To ReproduceRun GZDoom (g2.4pre-174 or later) with the attachment or any mod that uses such thing in its status bar (for instance, I had GZDoom running with "Hunter's Moon" mod)
Additional Information(just a comment to file) The attachment features a status bar with only timers for all default time-limited powerups. The "whennotzero" flag is set for BlurSphere and RadSuit and not set for Invulnerability and Infrared
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LadySlash

LadySlash

2017-02-13 13:47

reporter  

statBarPUTest.wad.bak (1,369 bytes)
Graf Zahl

Graf Zahl

2017-02-14 14:11

administrator   ~0000582

Fixed. This code was doing some weird manipulation of the number that got lost when part of the code was moved into scripts.

Issue History

Date Modified Username Field Change
2017-02-13 13:47 LadySlash New Issue
2017-02-13 13:47 LadySlash File Added: statBarPUTest.wad.bak
2017-02-14 14:11 Graf Zahl Status new => resolved
2017-02-14 14:11 Graf Zahl Resolution open => fixed
2017-02-14 14:11 Graf Zahl Note Added: 0000582