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Reporter | LadySlash | |
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Assigned To | | |
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Priority | normal | Severity | tweak | Reproducibility | always |
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Status | resolved | Resolution | fixed | |
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Summary | 0000261: DrawNumber seems to work incorrectly with Powerups |
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Description | When used with "PowerupTime" value, DrawNumber always shows 1 for inactive powerups, whether or not "whennotzero" flag is set. Happens since g2.4pre-174 build |
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Steps To Reproduce | Run GZDoom (g2.4pre-174 or later) with the attachment or any mod that uses such thing in its status bar (for instance, I had GZDoom running with "Hunter's Moon" mod) |
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Additional Information | (just a comment to file) The attachment features a status bar with only timers for all default time-limited powerups. The "whennotzero" flag is set for BlurSphere and RadSuit and not set for Invulnerability and Infrared |
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Tags | No tags attached. |
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