View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000026 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-01-10 16:45 | 2017-01-11 03:20 |
Reporter | Enjay | ||||
Assigned To | Graf Zahl | ||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Summary | 0000026: Particles (rail - maybe others) fade too quickly | ||||
Description | I noticed in GZDoom that the spiral in a railgun (both enemy and player) disappeared far too quickly to the point that you really have to look hard to even notice the spiral. In QZDoom the situation was different, the spiral still disappeared too quickly (though perhaps was a little more visible) but the core either disappeared too quickly or was the wrong colour (the attached example looked black/dark when it is supposed to be white). The values in the attached file used to work. | ||||
Steps To Reproduce | Load up the attached file, give yourself "TestWeapon" (looks like a pistol) then fire away. | ||||
Tags | No tags attached. | ||||
decorate.txt (614 bytes)
ACTOR TestWeapon : DoomWeapon { Weapon.SelectionOrder 1 Weapon.AmmoUse 1 Weapon.AmmoGive 20 Weapon.AmmoType "Clip" Inventory.Pickupmessage "Test Weapon" Tag "$TAG_PISTOL" States { Ready: PISG A 1 A_WeaponReady Loop Deselect: PISG A 1 A_Lower Loop Select: PISG A 1 A_Raise Loop Fire: PISG A 4 PISG B 6 A_RailAttack(105,0,1,"68 B1 CC", "FF FF FF", RGF_FULLBRIGHT, 0, "BulletPuff" ) PISG C 4 PISG B 5 A_ReFire Goto Ready Flash: PISF A 7 Bright A_Light1 Goto LightDone PISF A 7 Bright A_Light1 Goto LightDone Spawn: PIST A -1 Stop } } |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-01-10 16:45 | Enjay | New Issue | |
2017-01-10 16:45 | Enjay | File Added: decorate.txt | |
2017-01-10 18:33 | Graf Zahl | Status | new => resolved |
2017-01-10 18:33 | Graf Zahl | Resolution | open => fixed |
2017-01-11 03:20 | Graf Zahl | Assigned To | => Graf Zahl |
2017-01-11 03:20 | Graf Zahl | Status | resolved => closed |