View Issue Details

IDProjectCategoryView StatusLast Update
0000026Gameplay + OpenGL[All Projects] Bugpublic2017-01-11 03:20
ReporterEnjay 
Assigned ToGraf Zahl 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionfixed 
Summary0000026: Particles (rail - maybe others) fade too quickly
DescriptionI noticed in GZDoom that the spiral in a railgun (both enemy and player) disappeared far too quickly to the point that you really have to look hard to even notice the spiral.

In QZDoom the situation was different, the spiral still disappeared too quickly (though perhaps was a little more visible) but the core either disappeared too quickly or was the wrong colour (the attached example looked black/dark when it is supposed to be white).

The values in the attached file used to work.

Steps To ReproduceLoad up the attached file, give yourself "TestWeapon" (looks like a pistol) then fire away.
TagsNo tags attached.

Relationships

Activities

Enjay

Enjay

2017-01-10 16:45

reporter  

decorate.txt (614 bytes)
ACTOR TestWeapon : DoomWeapon
{
	Weapon.SelectionOrder 1
	Weapon.AmmoUse 1
	Weapon.AmmoGive 20
	Weapon.AmmoType "Clip"
	Inventory.Pickupmessage "Test Weapon"
	Tag "$TAG_PISTOL"
	States
	{
	Ready:
		PISG A 1 A_WeaponReady
		Loop
	Deselect:
		PISG A 1 A_Lower
		Loop
	Select:
		PISG A 1 A_Raise
		Loop
	Fire:
		PISG A 4
		PISG B 6 A_RailAttack(105,0,1,"68 B1 CC", "FF FF FF", RGF_FULLBRIGHT, 0, "BulletPuff" )
		PISG C 4
		PISG B 5 A_ReFire
		Goto Ready
	Flash:
		PISF A 7 Bright A_Light1
		Goto LightDone
		PISF A 7 Bright A_Light1
		Goto LightDone
 	Spawn:
		PIST A -1
		Stop
	}
}
decorate.txt (614 bytes)

Issue History

Date Modified Username Field Change
2017-01-10 16:45 Enjay New Issue
2017-01-10 16:45 Enjay File Added: decorate.txt
2017-01-10 18:33 Graf Zahl Status new => resolved
2017-01-10 18:33 Graf Zahl Resolution open => fixed
2017-01-11 03:20 Graf Zahl Assigned To => Graf Zahl
2017-01-11 03:20 Graf Zahl Status resolved => closed