View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000234||Gameplay + OpenGL||[All Projects] Bug||public||2017-02-10 10:31||2017-02-15 15:49|
|Platform||OS||Windows||OS Version||7 Pro|
|Summary||0000234: Fade-In & Fade-Out Seem to be Selectively Broken|
|Description||Fade-in & fade-out do not work as intended in a TITLEMAP. The opening fade-in works fine, but subsequent fades (via ACS) do not work.|
Fade-in and fade-out (via ACS) work fine in other "regular" maps.
|Steps To Reproduce||1. Start a game with a TITLEMAP that uses fades-in and fades-out. Paranoiac is a good example.|
2. The initial fade-in works, but subsequent fades-in and -out do not work.
3. Open a map with ACS-created fades-in and -out. They work fine. [Map 16 of Paranoiac is a good example.]
|Additional Information||This is happening on gzdoom-x64-g2.4pre-387-gbe9b2b3 (and some earlier dev builds as well)|
It doesn't happen on v2.3.2
|Tags||No tags attached.|