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IDProjectCategoryView StatusLast Update
0000234Gameplay + OpenGL[All Projects] Bugpublic2017-02-15 15:49
Reporterrex 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
PlatformOSWindowsOS Version7 Pro
Summary0000234: Fade-In & Fade-Out Seem to be Selectively Broken
DescriptionFade-in & fade-out do not work as intended in a TITLEMAP. The opening fade-in works fine, but subsequent fades (via ACS) do not work.

Fade-in and fade-out (via ACS) work fine in other "regular" maps.
Steps To Reproduce1. Start a game with a TITLEMAP that uses fades-in and fades-out. Paranoiac is a good example.
2. The initial fade-in works, but subsequent fades-in and -out do not work.
3. Open a map with ACS-created fades-in and -out. They work fine. [Map 16 of Paranoiac is a good example.]
Additional InformationThis is happening on gzdoom-x64-g2.4pre-387-gbe9b2b3 (and some earlier dev builds as well)
It doesn't happen on v2.3.2
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Issue History

Date Modified Username Field Change
2017-02-10 10:31 rex New Issue
2017-02-15 15:49 Graf Zahl Status new => resolved
2017-02-15 15:49 Graf Zahl Resolution open => fixed