View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000197 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-02-06 19:16 | 2017-02-07 06:20 |
Reporter | DavidN | ||||
Assigned To | |||||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | PC | OS | Windows | OS Version | 10 |
Summary | 0000197: Linedefs with "transparent" flag are opaque | ||||
Description | GZDoom g2.3.2: Linedefs with the TRANSPARENT flag are rendered as opaque. Other transparency-related flags appear to work. | ||||
Steps To Reproduce | See attached PK3 with: - Linedef with TRANSLUCENT flag - Linedef with TRANSPARENT flag - Linedef with a transparent PNG texture - Linedef with an alpha value | ||||
Tags | No tags attached. | ||||
trans1.png (454,293 bytes) trans2.png (471,592 bytes) transparenttest.pk3 (46,171 bytes) |
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Was already fixed before this report got made. |
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Super-efficient :) Thanks! | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-06 19:16 | DavidN | New Issue | |
2017-02-06 19:16 | DavidN | File Added: trans1.png | |
2017-02-06 19:16 | DavidN | File Added: trans2.png | |
2017-02-06 19:16 | DavidN | File Added: transparenttest.pk3 | |
2017-02-07 03:46 | Graf Zahl | Status | new => resolved |
2017-02-07 03:46 | Graf Zahl | Resolution | open => fixed |
2017-02-07 03:46 | Graf Zahl | Note Added: 0000419 | |
2017-02-07 06:20 | DavidN | Note Added: 0000422 |