View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000180 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-02-04 08:54 | 2017-02-04 09:30 |
Reporter | Major Cooke | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Summary | 0000180: Make MoveDir auto-resolve to [0,7] | ||||
Description | Currently, if MoveDir is checked during a chase to be > 7, it quits the game and goes full console saying "Weird movedir!" or something like that. I don't really think this is necessary anymore when it can just be modulated by 8 instead, internally. | ||||
Tags | No tags attached. | ||||
Cannot be done because 8 = DI_NODIR is a valid value here. Of course the fatal error is stupid and all invalid values will now be treated as DI_NODIR. |
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Okay, when it comes to 8, perhaps it can find the nearest 45 degree angle itself there? | |
All I am willing to do is to treat bad values as DI_NODIR. If you are having problems with this, fix your code, it's clearly broken. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-04 08:54 | Major Cooke | New Issue | |
2017-02-04 09:27 | Graf Zahl | Note Added: 0000361 | |
2017-02-04 09:28 | Major Cooke | Note Added: 0000362 | |
2017-02-04 09:30 | Graf Zahl | Status | new => resolved |
2017-02-04 09:30 | Graf Zahl | Resolution | open => fixed |
2017-02-04 09:30 | Graf Zahl | Note Added: 0000363 |